~~NOTOC~~ ======== Scamper ======== ==== General Information ==== |Name|Scamper| |Abbreviation|SCA| |Learning Cost|120| |Playing Cost|250| |Suggested Phases|1,2| == Engineers == ^ Mechanical Engineer ^ Industrial Design ^ System Engineer ^ Electrical Engineer ^ Production Engineer ^ Software Engineer ^ |✔|✔|✔|✔|✔|✔| == Technique and Issue Views == ^ BusinessNeeds ^ Stakeholder ^ Stakeholder Needs ^ System Requirements ^ System Structure Architecture ^ |✗|✗|✗|✔|✔| ^System Functional Architecture ^Detail Hardware Design ^Detail Service Design ^Detail Software Design ^Manufacturing Operations ^ |✗|✗|✗|✗|✗| == Technique Traits == ^Identify Stakeholders ^Elicit Needs ^Remove Ambiguity ^Layman's Terms ^Technical Terms ^Teamworkings^ | 1 | 2 | 1 | 0 | 0 | 1 | ^Traceability ^Prioritizing ^Exploring Breadth ^Inside the Box ^Outside the box ^ V&V^ | 2 | 3 | 4 | 2 | 1 | 2 | == Verification and Validation == ^Analysis ^Calculus ^Inspection ^Demonstration ^Test ^ | ✗ | ✗ | ✗ | ✗ | ✗ | ==== Description ==== Proposed by Alex Faickney Osborn in 1953, but only further developed in the early ‘70s [1] the S.C.A.M.P.E.R. technique is an activity-based thinking process that helps with creative thinking and finding out of the box solutions. SCAMPER is an acronym for a series of words: -Substitute: Comes Up With Another Topic That Is Equivalent To The Present Topic. -Combine: Adds Information To The Original Topic. -Adjust: Identifies Ways To Construct The Topic In A More Flexible And Adjusted Material. -Modify, Magnify, Minify: Creatively Changes The Topic Or Makes A Feature/Idea Bigger Or Smaller. -Put To Other Uses: Identifies The Possible Scenarios And Situations Where This Topic Can Be Used. -Eliminate: Removes Ideas Or Elements From The Topic That Are Not Valuable. :Reverse, Rearrange: Evolves A New Concept From The Original Concept. [2] {{:fScamper.png|}}