Scamper

NameScamper
AbbreviationSCA
Learning Cost120
Playing Cost250
Suggested Phases1,2
Engineers
Mechanical Engineer Industrial Design System Engineer Electrical Engineer Production Engineer Software Engineer
Technique and Issue Views
BusinessNeeds Stakeholder Stakeholder Needs System Requirements System Structure Architecture
System Functional Architecture Detail Hardware Design Detail Service Design Detail Software Design Manufacturing Operations
Technique Traits
Identify Stakeholders Elicit Needs Remove Ambiguity Layman's Terms Technical Terms Teamworkings
1 2 1 0 0 1
Traceability Prioritizing Exploring Breadth Inside the Box Outside the box V&V
2 3 4 2 1 2
Verification and Validation
Analysis Calculus Inspection Demonstration Test

Proposed by Alex Faickney Osborn in 1953, but only further developed in the early ‘70s [1] the S.C.A.M.P.E.R. technique is an activity-based thinking process that helps with creative thinking and finding out of the box solutions.

SCAMPER is an acronym for a series of words:

-Substitute: Comes Up With Another Topic That Is Equivalent To The Present Topic. -Combine: Adds Information To The Original Topic. -Adjust: Identifies Ways To Construct The Topic In A More Flexible And Adjusted Material. -Modify, Magnify, Minify: Creatively Changes The Topic Or Makes A Feature/Idea Bigger Or Smaller. -Put To Other Uses: Identifies The Possible Scenarios And Situations Where This Topic Can Be Used. -Eliminate: Removes Ideas Or Elements From The Topic That Are Not Valuable. :Reverse, Rearrange: Evolves A New Concept From The Original Concept. [2]